Techs now have access to the message table for entity message handling.
ActiveItems will now include the player lua bindings when held by a player.
Canvas widgets can now be bound to a Lua object and controlled directly
Support setting gravity for specific dungeon IDs in dungeon files.
Support rectangular force regions with a linear force gradient.
If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
Special keys are now passed separately to techs as special1, special2, and special3.
Item slots / grids in script panes now display tooltips for contained items.
Support script panes opening and closing with inventory (like containers).
Rail platforms and trams can now be broken using the matter manipulator.
Added unbanip and unbanuuid commands for servers.
Ancient Vaults will no longer regenerate if the game is restarted while the vault is open.
Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency.
Fix several issues with NPC pathfinding.
Perfect armor set now slightly weaker than tier 6 crafted armors.
Made several block types permeable to liquids.
Cheese is now considered produce and players will be paid to launch it into space.
Fix threat level of player ships to always be 1 for colonist purposes.
Auto-sorting inventory will also stack items.
When opening inventory, first tab will be selected by default.
Add rail tram vehicles and tram stop objects.
Asteroid fields now ring their stars and can be entered at any position.
Adjusted player and other physics to behave better in zero gravity.
Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions.
Gameplay now pauses while menu is open (single player only).
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.